5/18/2018 Technology in the gymnasium has moved from innovative to the norm. But what is actually happening in the gym? Is the technology adding to the students' learning experience? Is it student centred or teacher centred? Technology in the gymnasium has moved from innovative to the norm. But what is actually happening in the gym? Is the technology adding to the students' learning experience? Is it student centred or teacher centred? I really liked the presentation title used by the group who discussed technology in PE. Striking a balance is definitely the key to proper and effective use of technology in the gym. Their first quote refers to the fact that simply using technology doesn't mean that it is effective, positive or productive. This is one that I really like. When I am using various technologies in the gymnasium or in the phys. ed. program I always think "will this improve the experiences? Will this add to the lesson or take away from the lesson? What does this add to the lesson?" These questions help to keep me on track with what I try and how I use it. Over the years there have been a variety of things that have stood out as being useful (some more than others) for me in the gymnasium.
As with all new initiatives and innovations, confidence and comfort play a critical role in the implementation and effective use. I have found that many of the apps I have tried did not provide me with the necessary benefits required to outweigh the learning curve necessary to consistently use them. Another challenge I have found with many of the apps available on IOS is the setup required. While often it can be done on a computer, entering student names when there are over 350 of them is time consuming, ideally a copy/paste option exists from a document, but not always. Recently I have started investigating the use of Google Classroom as a means to track student interest and collect some data. As a platform it could not be simpler. The only trouble I am having is getting students joining the classroom, and given how infrequently I see them coupled with their incredibly short memories... it has been challenging. My next tech adventure awaits. I am hoping to get money to buy some Play Impossible Game Balls . These interactive balls track the speed, spin, height and more for every throw and catch, toss and tap... There are 10 games that have been created and aside from looking like they will be fun, I believe that they can also provide useful data to help students learn about throwing and catching and thereby help them improve their fundamental movement skills.
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